Bond of Duels

Classes

Each class brings a unique playstyle to the arena. Master your abilities and forge your legend.

MELEE
Warrior

The Warrior is a battle-hardened champion clad in heavy armour. Masters of the front line, Warriors absorb punishment while unleashing devastating melee combos. Their raw strength and iron resolve make them the backbone of any team — and a nightmare to face in a duel.

Abilities
Brutal Rend
Brutal Rend
20 physical damage. Reduces enemy healing received by 15% for 1 turn.
Charge
Charge
17 physical damage and stuns the enemy for 1 turn.
Whirlwind
Whirlwind
45 physical damage to the enemy. Cannot be dodged.
Ironheart
Ironheart
Increases max health by 50 permanently.
CASTER
Mage

Wielding the ancient arts of ice and arcane, the Mage is the most powerful damage dealer in Bond of Duels. Fragile but devastating, a well-played Mage can freeze opponents solid and unleash torrents of magical energy before the enemy can react.

Abilities
Icebolt
Icebolt
Launches a bolt of Ice, causing 25 Ice damage.
Freeze
Freeze
Causes 17 Ice damage and freezes the enemy for 1 turn.
Ice Rain
Ice Rain
A rain of Ice dealing 45 Ice damage. Cannot be dodged.
Ice Shield
Ice Shield
Shields with Ice, absorbing 50 damage for 3 turns.
MELEE
Paladin

Champions of the divine, Paladins blend righteous offensive power with holy healing. They can punish attackers, protect allies with sacred barriers, and restore themselves mid-battle. Their versatility makes them dangerous opponents and invaluable team members.

Abilities
Judgement
Judgement
Hurls a holy hammer dealing 15 damage and empowering the next attack by +10 dmg.
Crusader Strike
Crusader Strike
35 damage. 35% chance to proc an extra +15 damage.
Holy Light
Holy Light
Channels holy light, restoring 25 HP.
Divine Shield
Divine Shield
Immune to all damage for 3 turns. Your damage is reduced by 70% while active.
HYBRID
Druid

Attuned to the ancient forces of nature, Druids are shapeshifters capable of transforming into powerful bear forms, summoning owls to attack from afar, and binding enemies with living roots. They sustain through natural healing while controlling the pace of every duel.

Abilities
Bear Form
Bear Form
Transforms into a Bear and charges, dealing 15 damage and absorbing the next 10 incoming damage.
Ancestral Roots
Ancestral Roots
Deals 17 nature damage and roots the enemy for 1 turn.
Panther
Panther
Transforms into a Panther, deals 30 damage and causes 15 bleed over 3 turns (5/turn).
Nature Restoration
Nature Restoration
Heals for 25 HP and regenerates 10 HP over the next 2 turns (5/turn).
Coming Soon
Archer
Archer
In Development
Assassin
Assassin
In Development
Bard
Bard
In Development
Cleric
Cleric
In Development